Now, you’ll also find presets in the V-Ray Hair Material (VRayHairMtl), so, for example, you can start with the Golden Blonde preset and tweak it until you achieve the desired look. V-Ray’s Subsurface Scattering Material (VRayFastSSS2) has always had presets, and it still does. They do not apply textures, and there is no network of shader nodes-so rather than giving you a final material, the presets give you a kickstart. Material presets simply change the settings of the material, unlike the asset browser. Experienced users, meanwhile, can start with a plastic material as a base-and get there with one click instead of multiple clicks inside the material. These presets are perfect for novice users, who might want to make a V-Ray material look like plastic. Unlike the Asset Browser, these presets are stored as dropdown options in the base shaders. Material presets also give you a headstart on the material creation process. You can right-click on your selected material to apply it to your scene or a selection.Īnd that’s it! In just a few clicks, you can apply hundreds of high-quality materials to your scene. V-Ray will set this up for you, saving you time. Bricks, for instance, will be the right size for your building.
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